If you are looking for a fun, light-hearted RPG game for the whole family that will also let you and/or your kids have a lot of fun, creative play at the same time, go check out The Cloud Dungeon.
— Geek Dad
I can’t wait to play it again! My favorite part was how fun the story was and how it unfolded during the game. It kept me on the edge of my seat. And there were lots of surprises that I didn’t expect.
— Malachi, 9 years old
The Cloud Dungeon is a good game because for people who like to draw can make and create there characters they can make their own characteristics through the game and I think that it is a good game for kids because they can create there own stuff or try to at least it is fun because you can be a robot or a zombie lady but I have never gotten to the end of the game but I know it will be awesome.
— Cora, 10 years old
An evening of The Cloud Dungeon at a local cafe!

An evening of The Cloud Dungeon at a local cafe!


1. It’s designed to be parent+kid friendly.

This is a great shared experience for parents and their kids. I aim to make it easy enough for a 10-year-old to understand and even run (with a little parental help).

2. It has permanent consequences and interesting group decisions to make, but is forgiving.

Players are never completely out of the game, even if they die: they can continue on as a ghost, still helping out their party and participating in decisions.

3. It’s easy to get into.

There’s no rulebook, you learn as you go. You can sit down with the book for the first time on your game night.

4. It’s a creative experience.

It’s all about making unique characters, coloring/drawing, and customizing. It’s an incredibly fun and creative experience that appeals to anyone who likes to make stuff.

It’s crazy, creative fun.

I had a great experience with the print-and-play role-playing game The Cloud Dungeon. It’s a game where everyone cuts out and colors a character and works together through a choose-your-own adventure style series of challenges. While it’s designed for families,

it was a joy bringing 10 serious board game players and designers around crayons, paste, and scissors and creating a ridiculous world together.

— Dr. Scott Nicholson, professor of Game Design and Development at Wilfrid Laurier University